Display Name = "Southern Undersea Temple"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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CommonEvent 2
Name = "EV002"

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CommonEvent 3
Name = "EV003"

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CommonEvent 4
Name = "EV004"

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CommonEvent 5
Name = "EV005"

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CommonEvent 6
Name = "EV006"

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    ShowTextAttributes(["poseidones_fc1", 1, 0, 2])
    ShowText(["\\n<Poseidoness>Wah-hahahaha!"])
    ShowTextAttributes(["kraken_fc1", 1, 0, 2])
    ShowText(["\\n<Kraken>Wah-hahahaha!"])
    ShowTextAttributes(["poseidones_fc1", 1, 0, 2])
    ShowText(["\\n<Poseidoness>*glug* *glug* *glug*"])
    ShowTextAttributes(["kraken_fc1", 1, 0, 2])
    ShowText(["\\n<Kraken>...Seconds!"])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>The Dragon Palace is just the Undersea Temple, isn't it? They're in complete feasting mode..."])
    ShowTextAttributes(["saki_fc1", 3, 0, 2])
    ShowText(["\\n<Saki>Lalalaaaa♪ Dragon Palace Dance♪"])
    ShowTextAttributes(["wakame_fc1", 1, 0, 2])
    ShowText(["\\n<Wakame>Lalala...☆"])
    ShowTextAttributes(["kraken_fc1", 1, 0, 2])
    ShowText(["\\n<Kraken>Yes, that footwork...\nYour steps and turns are both magnificent."])
    ShowTextAttributes(["poseidones_fc1", 1, 0, 2])
    ShowText(["\\n<Poseidoness>Wahaha, don't start drinking too!"])
    ShowTextAttributes(["kaniloid_fc1", 2, 0, 2])
    ShowText(["\\n<Jillian>...Why me?"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeSkills([0, 128, 0, 2044])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Saki learned \\I[176]\\C[1]Dragon Palace Dance\\C[0]!"])
    ShowText(["Wakame learned \\I[176]\\C[1]Dragon Palace Dance\\C[0]!"])
    ShowText(["Jillian learned \\I[176]\\C[1]Dragon Palace Dance\\C[0]!"])
    ControlSwitches([31, 31, 0])
    ShowTextAttributes(["saki_fc1", 0, 0, 2])
    ShowText(["\\n<Saki>Then next is the Ripple Dance isn't it?\nSaki has a lot of marine dances to master☆"])
    ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
    ShowText(["\\n<Poseidoness>Ripple Dance?\nIf that's the case, then I'll have to clean up for the Ripple Trial..."])
    ShowTextAttributes(["kraken_fc1", 0, 0, 2])
    ShowText(["\\n<Kraken>But wait a minute.\nIt takes time to prepare for extra training..."])
    ShowTextAttributes(["wakame_fc1", 2, 0, 2])
    ShowText(["\\n<Wakame>There's going to be another trial...?"])
    ShowTextAttributes(["saki_fc1", 2, 0, 2])
    ShowText(["\\n<Saki>If it's a dance lesson, Saki will endure it no matter how harsh it is... This weird trial has already filled my stomach."])
    PlayBGM(["RPG::BGM(@name=\"stein\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<？？？>Fufufu, just as I expected..."])
    Wait([30])
    ControlSwitches([32, 32, 0])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[3, -1])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[3, -1])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Wait([30])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein>This kind of trial was a waste of time.\nIt's just irrational spiritualism in the end."])
    PlayBGM(["RPG::BGM(@name=\"scene_dance2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
    ShowText(["\\n<Poseidoness>What is this unsettling BGM?\nIt's making my sake go bad, I'm putting it away..."])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["stein_fc2", 2, 0, 2])
    ShowText(["\\n<Promestein>Ahhh..."])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein>Anyways, there won't be any need for more trials with this injection. If you become a sea-dweller, you should be able to learn dances unique to their race."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>However, this drug is still being researched.\nIt is somewhat incomplete, so consider this a clinical experiment."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Maybe there will be side effects...?"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>Not at all... On the contrary, the effects might be too weak. If you aren't someone with a very high aptitude, you won't feel any changes."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>Not everyone can become a sea-dweller...\nDo you want me to administer this drug?"])
    ShowTextAttributes(["saki_fc1", 3, 0, 2])
    ShowText(["\\n<Saki>Of course, Saki accepts your challenge☆"])
    ShowTextAttributes(["wakame_fc1", 1, 0, 2])
    ShowText(["\\n<Wakame>...I'll do it☆"])
    ShowTextAttributes(["kaniloid_fc1", 1, 0, 2])
    ShowText(["\\n<Jullian>Hmph, if that's what you want."])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -2])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=14, @parameters=[-1, 0])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=14, @parameters=[2, 0])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -2])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-1, 0])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[2, 0])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein>Okay then... Inject!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Promestein injected the three of them with the drug!"])
    ShowTextAttributes(["saki_fc1", 0, 0, 2])
    ShowText(["\\n<Saki>Hmm, what's this...?\nSaki feels like she's swimming in a calm ocean☆"])
    ShowTextAttributes(["wakame_fc1", 1, 0, 2])
    ShowText(["\\n<Wakame>Seaweed also feels the ocean...♪"])
    ShowTextAttributes(["kaniloid_fc1", 1, 0, 2])
    ShowText(["\\n<Jillian>Hmm... The sea genes appear to be taking root in me..."])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein>Wow, all three of them have a high aptitude!\nAmazing, this is a splendid outcome!"])
    PlaySE(["RPG::SE(@name=\"mon_fanfale2\", @pitch=100, @volume=100)"])
    Script(["set_class_level(114, 301, 10, false, false)"])
    ScriptMore(["set_class_level(114, 306, 10, false, true)"])
    ScriptMore(["set_class_level(155, 301, 10, false, false)"])
    ScriptMore(["set_class_level(155, 306, 10, false, true)"])
    ScriptMore(["set_class_level(128, 301, 10, false, true)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["All three of them have changed race to Sea Dweller!"])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein>Additionally... An idea suddenly flashed into my mind."])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein>Seaweed is the most primitive plant species.\nI'll collect some seaweed cells which have adapted into a sea-dweller."])
    ShowTextAttributes(["wakame_fc1", 1, 0, 2])
    ShowText(["\\n<Wakame>They'll be delicious once you put them into a miso soup..."])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein>Then we'll have a delicious meal, and use the leftovers for the experiment. Perhaps this could allow plants to be converted into sea-dwellers!"])
    ShowTextAttributes(["poseidones_fc1", 1, 0, 2])
    ShowText(["\\n<Poseidoness>I don't know what that is, but I'll be happy to eat it anyways!"])
    ShowTextAttributes(["kraken_fc1", 1, 0, 2])
    ShowText(["\\n<Kraken>Wah-hahahaha!"])
    ShowTextAttributes(["poseidones_fc1", 1, 0, 2])
    ShowText(["\\n<Poseidoness>*glug* *glug* *glug*..."])
    ConditionalBranch([4, 75, 0])
      ShowTextAttributes(["hituzi_fc1", 7, 0, 2])
      ShowText(["\\n<Mary>*glug* *glug* *glug*..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kraken_fc1", 1, 0, 2])
    ShowText(["\\n<Kraken>...Another helping!"])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>........................"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Undersea Temple feast continued until the next morning..."])
    Script(["gain_medal(2119)"])
    FadeoutScreen([])
    Wait([60])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([7074, 7074, 0])
    ControlVariables([1124, 1124, 0, 0, 3])
    TransferPlayer([0, 131, 21, 14, 8, 2])
    ChangeTransparency([1])
    FadeinScreen([])
    Empty([])

CommonEvent 7
Name = "EV007"

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CommonEvent 8
Name = "EV008"

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CommonEvent 24
Name = "EV024"

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CommonEvent 25
Name = "EV025"

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CommonEvent 38
Name = "EV038"

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CommonEvent 39
Name = "EV039"

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CommonEvent 40
Name = "EV040"

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CommonEvent 41
Name = "EV041"

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CommonEvent 42
Name = "EV042"

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CommonEvent 43
Name = "EV043"

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CommonEvent 44
Name = "EV044"

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CommonEvent 45
Name = "EV045"

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